Welcome to the SUD definitions page! Here, we describe what 4X means for us, as well as the key attributes in which we believe all Smash Up cards can be categorized under. Check them out below!
We have redefined what the the 4X system means for Smash Up:
Contains attributes that advance a player by increasing hand size, minion power, or setting up plays to help them stay relevant on a base.
Contains attributes that enable a player to gain additional VP or improve the efficiency of cards.
Contains attributes that allow a player to gain tactical advantages via card insights or movement of cards that are in play.
Contains attributes that limit opposing players' advancement and/or advantages.
Utilizing SUD we can further break down all cards to be classified using the below set of attributes, all of which fall under one of the 4X categories above.
Abilities that replicate any card attribute such as values, names, identities, or abilties.
Abilities that transition cards from Deck to Hand.
Abilities that remove cards from the active player’s card pool and adds them to another player’s card pool.
Abilities that allow extra cards to enter Play.
Abilities that alter base values, base abilities, or what bases are in play.
Abilities that transition cards out of Play using the “Destroy” keyword.
Abilities that increase a player’s VP total.
Abilities that relocate cards using the “Move” or “Transfer” keywords.
Abilities that transition cards from Discard to Play, Hand, or Deck.
Abilities that remove cards from another player’s card pool and adds them to the active player’s card pool.
Abilities that negate other non-base abilities OR impose restrictions on gameplay mechanics.
Abilities that increase power values.
Abilities that do not produce an Effect.
Abilities that transition cards from Play to Hand or Deck OR transition cards from Hand to Deck.
Abilities that allow a player to see cards in another player's card pool or in a deck.
Abilities that transition non-base cards to Discard from Play, Hand, or Deck.
Abilities that search decks for cards.
Abilities that control the arrangement of cards in decks.
Abilities that prevent cards from transitioning OR abate undesirable Effects.
Abilities that decrease power values.