Effects Definitions

Welcome to the SUD Effects definitions page! Here, we describe what the key effects in which we believe all Smash Up cards can be categorized under. Check them out below!

Copy

Copy

Abilities that replicate any card attribute such as values, names, identities, or abilties.

Draw

Draw

Abilities that transition cards from Deck to Hand.

Give

Give

Abilities that remove cards from the active player’s card pool and adds them to another player’s card pool.

Play

Play

Abilities that allow extra cards to enter Play.




Tailor

Tailor

Abilities that alter base values, base abilities, or what bases are in play.

Destroy

Destroy

Abilities that transition cards out of Play using the “Destroy” keyword.


Earn

Earn

Abilities that increase a player’s VP total.


Move

Move

Abilities that relocate cards using the “Move” or “Transfer” keywords.



Recover

Recover

Abilities that transition cards from Discard to Play, Hand, or Deck.



Take

Take

Abilities that remove cards from another player’s card pool and adds them to the active player’s card pool.

Disable

Disable

Abilities that negate other non-base abilities OR impose restrictions on gameplay mechanics.

Empower

Empower

Abilities that increase power values.


Nothing

Nothing

Abilities that do not produce an Effect.




Return

Return

Abilities that transition cards from Play to Hand or Deck OR transition cards from Hand to Deck.

View

View

Abilities that allow a player to see cards in another player's card pool or in a deck.

Discard

Discard

Abilities that transition non-base cards to Discard from Play, Hand, or Deck.

Find

Find

Abilities that search decks for cards.


Order

Order

Abilities that control the arrangement of cards in decks.



Secure

Secure

Abilities that prevent cards from transitioning OR abate undesirable Effects.


Weaken

Weaken

Abilities that decrease power values.

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